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tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
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Topic: tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released (Read 4207 times)
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fallahn
Hero Member
Posts: 507
Buns.
tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
«
on:
November 15, 2016, 04:21:18 pm »
This is meant to be a portable parsing library which can be used with any graphics rendering library, including SFML. The 'lite' part refers to the library not needing any external dependencies such as boost or zlib, while still supporting compressed map formats. I'm posting it here in case anyone finds this useful (there's an SFML example included in the repository).
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Last Edit: January 19, 2017, 11:50:32 am by fallahn
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Super Video Golf
Tiled Map loader
achpile
Full Member
Posts: 231
Re: tmxlite - a Tiled map editor / tmx parser
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Reply #1 on:
November 15, 2016, 07:45:05 pm »
I used JSON export in Tiled in my game
I think it's easier, than parsing their format
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Dispersio -
http://en.sfml-dev.org/forums/index.php?topic=20444
AchBall -
https://en.sfml-dev.org/forums/index.php?topic=22570
Dispersio 2 -
http://en.sfml-dev.org/forums/index.php?topic=22171
Dispersio 3 -
https://en.sfml-dev.org/forums/index.php?topic=29723
Turbine
Full Member
Posts: 100
Re: tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
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Reply #2 on:
March 10, 2017, 01:39:47 am »
Binary algorithm is one up. Huge maps are just too memory hungry and slow to load with things like JSON and XML.
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