Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
General
»
SFML projects
»
tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
Print
Pages: [
1
]
Author
Topic: tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released (Read 4114 times)
0 Members and 1 Guest are viewing this topic.
fallahn
Hero Member
Posts: 505
Buns.
tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
«
on:
November 15, 2016, 04:21:18 pm »
This is meant to be a portable parsing library which can be used with any graphics rendering library, including SFML. The 'lite' part refers to the library not needing any external dependencies such as boost or zlib, while still supporting compressed map formats. I'm posting it here in case anyone finds this useful (there's an SFML example included in the repository).
Github
«
Last Edit: January 19, 2017, 11:50:32 am by fallahn
»
Logged
Twitter
Super Video Golf
Tiled Map loader
achpile
Full Member
Posts: 230
Re: tmxlite - a Tiled map editor / tmx parser
«
Reply #1 on:
November 15, 2016, 07:45:05 pm »
I used JSON export in Tiled in my game
I think it's easier, than parsing their format
Logged
Dispersio -
http://en.sfml-dev.org/forums/index.php?topic=20444.0
AchBall -
https://en.sfml-dev.org/forums/index.php?topic=22570.0
Dispersio 2 -
http://en.sfml-dev.org/forums/index.php?topic=22171.0
Turbine
Full Member
Posts: 100
Re: tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
«
Reply #2 on:
March 10, 2017, 01:39:47 am »
Binary algorithm is one up. Huge maps are just too memory hungry and slow to load with things like JSON and XML.
Logged
Print
Pages: [
1
]
SFML community forums
»
General
»
SFML projects
»
tmxlite - a Tiled map editor / tmx parser - v1.0.1 Released
anything