Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
Help
»
General
»
procedural map filling
Print
Pages: [
1
]
Author
Topic: procedural map filling (Read 1970 times)
0 Members and 1 Guest are viewing this topic.
GamDev
Newbie
Posts: 29
procedural map filling
«
on:
October 21, 2018, 06:57:09 pm »
Hi, I am generating a map using perlin noise.
But I do not know how to fill the generated map with trees, grass, bushes, etc.
Is it possible to fill the game map using perlin noise?
Logged
eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: procedural map filling
«
Reply #1 on:
October 21, 2018, 07:32:16 pm »
What do you mean with "fill"?
Logged
Official FAQ:
https://www.sfml-dev.org/faq.php
Official Discord Server:
https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog:
https://duerrenberger.dev/blog/
GamDev
Newbie
Posts: 29
Re: procedural map filling
«
Reply #2 on:
October 21, 2018, 07:35:10 pm »
generated map with trees, grass, bushes, etc.
procedural content generation
«
Last Edit: October 21, 2018, 07:47:41 pm by GamDev
»
Logged
fallahn
Hero Member
Posts: 507
Buns.
Re: procedural map filling
«
Reply #3 on:
October 21, 2018, 09:59:33 pm »
If you can bear to read it all I wrote a few posts a while back on creating an 'infinte' procedurally generated map. The first part is
here
.
Logged
Twitter
Super Video Golf
Tiled Map loader
Print
Pages: [
1
]
SFML community forums
»
Help
»
General
»
procedural map filling