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Author Topic: procedural map filling  (Read 1969 times)

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GamDev

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procedural map filling
« on: October 21, 2018, 06:57:09 pm »
Hi, I am generating a map using perlin noise.
But I do not know how to fill the generated map with trees, grass, bushes, etc.
Is it possible to fill the game map using perlin noise?

eXpl0it3r

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Re: procedural map filling
« Reply #1 on: October 21, 2018, 07:32:16 pm »
What do you mean with "fill"?
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GamDev

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Re: procedural map filling
« Reply #2 on: October 21, 2018, 07:35:10 pm »
generated map with trees, grass, bushes, etc.
procedural content generation
« Last Edit: October 21, 2018, 07:47:41 pm by GamDev »

fallahn

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Re: procedural map filling
« Reply #3 on: October 21, 2018, 09:59:33 pm »
If you can bear to read it all I wrote a few posts a while back on creating an 'infinte' procedurally generated map. The first part is here.

 

anything