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Topic: procedural map filling (Read 1968 times)
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GamDev
Newbie
Posts: 29
procedural map filling
«
on:
October 21, 2018, 06:57:09 pm »
Hi, I am generating a map using perlin noise.
But I do not know how to fill the generated map with trees, grass, bushes, etc.
Is it possible to fill the game map using perlin noise?
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: procedural map filling
«
Reply #1 on:
October 21, 2018, 07:32:16 pm »
What do you mean with "fill"?
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GamDev
Newbie
Posts: 29
Re: procedural map filling
«
Reply #2 on:
October 21, 2018, 07:35:10 pm »
generated map with trees, grass, bushes, etc.
procedural content generation
«
Last Edit: October 21, 2018, 07:47:41 pm by GamDev
»
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fallahn
Hero Member
Posts: 507
Buns.
Re: procedural map filling
«
Reply #3 on:
October 21, 2018, 09:59:33 pm »
If you can bear to read it all I wrote a few posts a while back on creating an 'infinte' procedurally generated map. The first part is
here
.
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