Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML/OGL graphic differences?  (Read 3034 times)

0 Members and 1 Guest are viewing this topic.

inlinevoid

  • Newbie
  • *
  • Posts: 49
    • MSN Messenger - inlinevoidmain@gmail.com
    • AOL Instant Messenger - inlinevoid
    • View Profile
    • Email
SFML/OGL graphic differences?
« on: November 07, 2010, 12:51:25 pm »
Alright so, quick question:

The functionality contained in Graphics.hpp is just a high-level interface to OpenGL, correct?

If so, what would be the advantages/disadvantages of using OpenGL instead of SFML's graphics?

Groogy

  • Hero Member
  • *****
  • Posts: 1469
    • MSN Messenger - groogy@groogy.se
    • View Profile
    • http://www.groogy.se
    • Email
SFML/OGL graphic differences?
« Reply #1 on: November 07, 2010, 01:09:47 pm »
I guess it's easier?

Like the name of SFML says, Simple ;)
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
SFML/OGL graphic differences?
« Reply #2 on: November 07, 2010, 01:11:27 pm »
SFML is a layer on top of OpenGL. So it is simpler but has less features.
Laurent Gomila - SFML developer

inlinevoid

  • Newbie
  • *
  • Posts: 49
    • MSN Messenger - inlinevoidmain@gmail.com
    • AOL Instant Messenger - inlinevoid
    • View Profile
    • Email
SFML/OGL graphic differences?
« Reply #3 on: November 07, 2010, 07:32:56 pm »
That's what I thought, thanks. :D

 

anything