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Author Topic: SFML/OGL graphic differences?  (Read 3046 times)

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inlinevoid

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SFML/OGL graphic differences?
« on: November 07, 2010, 12:51:25 pm »
Alright so, quick question:

The functionality contained in Graphics.hpp is just a high-level interface to OpenGL, correct?

If so, what would be the advantages/disadvantages of using OpenGL instead of SFML's graphics?

Groogy

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SFML/OGL graphic differences?
« Reply #1 on: November 07, 2010, 01:09:47 pm »
I guess it's easier?

Like the name of SFML says, Simple ;)
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

Laurent

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SFML/OGL graphic differences?
« Reply #2 on: November 07, 2010, 01:11:27 pm »
SFML is a layer on top of OpenGL. So it is simpler but has less features.
Laurent Gomila - SFML developer

inlinevoid

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SFML/OGL graphic differences?
« Reply #3 on: November 07, 2010, 07:32:56 pm »
That's what I thought, thanks. :D