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SFML/OGL graphic differences?
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Topic: SFML/OGL graphic differences? (Read 3076 times)
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inlinevoid
Newbie
Posts: 49
SFML/OGL graphic differences?
«
on:
November 07, 2010, 12:51:25 pm »
Alright so, quick question:
The functionality contained in Graphics.hpp is just a high-level interface to OpenGL, correct?
If so, what would be the advantages/disadvantages of using OpenGL instead of SFML's graphics?
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Groogy
Hero Member
Posts: 1469
SFML/OGL graphic differences?
«
Reply #1 on:
November 07, 2010, 01:09:47 pm »
I guess it's easier?
Like the name of SFML says, Simple
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Developer and Maker of
rbSFML
and Programmer at
Paradox Development Studio
Laurent
Administrator
Hero Member
Posts: 32498
SFML/OGL graphic differences?
«
Reply #2 on:
November 07, 2010, 01:11:27 pm »
SFML is a layer on top of OpenGL. So it is simpler but has less features.
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Laurent Gomila - SFML developer
inlinevoid
Newbie
Posts: 49
SFML/OGL graphic differences?
«
Reply #3 on:
November 07, 2010, 07:32:56 pm »
That's what I thought, thanks.
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SFML/OGL graphic differences?