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Pass sf::vertex to vertex shader
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Topic: Pass sf::vertex to vertex shader (Read 2152 times)
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qualcuno
Newbie
Posts: 4
Pass sf::vertex to vertex shader
«
on:
October 24, 2024, 10:17:55 am »
Hi,
i'm new to making shaders but from my understanding when using raycasting to make light you should pass the collision points of the rays to the vertex shader to make triangles, i just can't understand how.
Sorry for my bad english
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: Pass sf::vertex to vertex shader
«
Reply #1 on:
October 29, 2024, 11:16:43 am »
It's a bit the other way around. You can draw the vertex array and rendering using the shader.
window.
draw
(
myVertexArray,
&
shader
)
;
See also the full tutorial on Shaders:
https://www.sfml-dev.org/tutorials/2.6/graphics-shader.php
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Pass sf::vertex to vertex shader