Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Megaman Battle Network (ongoing fangame)  (Read 5046 times)

0 Members and 1 Guest are viewing this topic.

foo

  • Newbie
  • *
  • Posts: 20
    • View Profile
Megaman Battle Network (ongoing fangame)
« on: June 22, 2020, 10:00:57 pm »
Download The Game



Made with a fork of SFML 2.5 so I can use shaders on mobile hardware
Uses Swoosh, an SFML library, for scene management and screen transition effects.
Everything else has been coded from scratch
Builds on Mac, Linux, Windows, and includes android studio for Android (may not work atm)


The video in the link above shows you how to build the engine from source code and includes links to the source in the comments

The current demo uses the #development branch
« Last Edit: June 23, 2020, 07:14:22 pm by foo »

unlight

  • Newbie
  • *
  • Posts: 33
    • View Profile
    • Email
Re: Megaman Battle Network (ongoing fangame)
« Reply #1 on: June 26, 2020, 02:32:47 pm »
This is an incredibly cool project. Your video was motivating to the point that I am now programming instead of going to bed like I should  ;D

foo

  • Newbie
  • *
  • Posts: 20
    • View Profile
Re: Megaman Battle Network (ongoing fangame)
« Reply #2 on: July 29, 2020, 08:25:29 pm »
Thank you for the kind words unlight  :D

 

anything