Hey guys,
until know I was working with SDL, because I was focused on learning basics. By the time I built some stuff using SDL which is easily provided by SFML (e.g. Sprite class). Now I'm going to migrate my game project SFML 2.0, so I hope to make my code clearer, faster and even more powerful, because SFML seems to be a well-developed, "mighty" framework
I was writing some own widget classes based on SDL, yet. The main purpose of this process was learning and understanding how GUIs might work. I think I just got it, but my current solution seems "non-modern" to me. And because I am going to use SFML now, I am looking for some kind of framework providing widget classes (buttons, listboxes etc.) using SFML. I don't know "where to start". Googleing for "sfml widget library" offers me a huge set of libraries.
Can you advise such a widget library? I am looking for plain 2D widgets based on graphics. That meens I don't want to get "native styled" widgets (referring to the systems main gui toolkit). So I don't know where to start. Working "through" a huge set of possibilities seems too much work, so I am asking for some tips based on your exprience
By the way: If you ask yourself "what's that game project this guy is talking about": it's going to be a multiplayer hack'n'slay roleplaying game, based on a fixed isometric perspective like Diablo 1/2.
Because I am new to this forum, I maybe postet this in the wrong sub-section. In this case I apologize
King regards
Glocke