I have just finished the book, so here's a small review of it.
I liked the relaxed nature of the text. There were times when a sentence was convoluted, ill formed, or didn't sound like natural English, but it was OK in general. The reason I liked the tone of the book may be because the previous book I read was by Stroustrup, so I guess just about anything feels approachable in comparison.
What I disliked most was the ordering of how different concepts are introduced. I concede to being a programming newbie, and that it's possible the authors had good reasons (which I don't understand) for structuring the book like they did, but mixing the game design with the game engine design was a mistake in my opinion. What the book should have been like, is to build the pure engine in the first chapters without any airplanes or sprites, and in the latter part of the book create a game on top of the finished engine.
This approach would have left all the chapters much cleaner, and probably shorter. Instead of introducing the SFML concepts mixed in with the game code, mixed in with game engine logic, the author would have been free to to describe either one in focus and greater detail. Of course the downside is for the reader to not get to the fun stuff immediately, but I'm arguing that the gain in terms of clarity and succinctness would have been more than well enough worth that trade.
As a bonus, it would let the reader start experimenting with their own game quickly, instead of having to either start over, or to spend the effort of cutting out all the airplanes from their code if they want to make some other kind of game.
That was my main gripe. As a whole I really did like it, and I'm glad to have been introduced to so many useful mechanics, such as the scene graph and command system, although I'm still somewhat confused about lambdas and some other things.
It's a pretty solid introduction for someone wanting to get into C++ game dev, and for now I will recommend it if the topic comes up.
Big thanks to the authors for this book.