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Author Topic: What are you working on?  (Read 31333 times)

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AFS

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Re: What are you working on?
« Reply #15 on: September 22, 2013, 01:24:15 am »
Looks quite cool! I like the mountains, are they hand-drawn? And are the animations built from 3D models?

Hey, thanks Nexus, that means a lot.

The scenery, including the mountains, are drawn by me on GIMP just using a mouse, as I don't have a drawing board; I don't know if you consider that "hand-drawn". I used real painting tutorials on Youtube as reference and tried to follow them using GIMP, as I don't know anything about painting. For instance, here's a video about drawing the mountains, it's very interesting ;)



And yes, the animations are from 3D models, it's much, much easier that way.

The graphics are just placeholders, though. I'll probably just ask a real artist to create the final graphics  :P

Sub

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Re: What are you working on?
« Reply #16 on: September 22, 2013, 07:09:36 am »
My pet project is a Civilization-like game.  At the moment I like to think of it as a mashup of Civilization II and Alpha Centauri, but with my own twist.

Most of these screenshots are months old, and all the graphics are temporary, but it is what it is.

Testing nation borders
http://i.imgur.com/jdI4C5C.jpg
http://i.imgur.com/Kdi7REF.png

Old prototype of the GUI on the city screen
http://i.imgur.com/JiWHiqi.png

Was testing overlaying nation colors onto the map
http://i.imgur.com/aYWdFem.jpg

I spent yesterday and today trying to see if I could implement an ocean floor for aesthetic reasons.  Don't like the look of it yet, but it's not done
http://i.imgur.com/H6rgzcv.png
http://i.imgur.com/2s4Rq1J.png

It's pretty rough, but I have fun working on it.
« Last Edit: September 22, 2013, 07:12:02 am by Sub »

SuperV1234

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Re: What are you working on?
« Reply #17 on: September 22, 2013, 10:04:49 am »
All particles are rectangles with colour ? even the blood ? Or you have a tileset for them ? Awesome result anyway

Just coloured vertices

Geheim

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Re: What are you working on?
« Reply #18 on: September 22, 2013, 10:39:26 am »
Just started ;)
What are you developing? An action platformer, or rather something towards exploration (the character looks like an archeologist :D)

First I will concentrate to make a stable game, which will be more an action platformer. I then have to look which features will fit into the game ;) (I haven't planned 100% of the game, because that wouldn't work) I just have a rough concept and then things get added/changed/deleted, till I am fine with it.

I want to make a naturalistic feeling with random/dynamic/customizable stuff. If I have more progress and concrete ideas I will let you know ;)
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fallahn

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Re: What are you working on?
« Reply #19 on: September 22, 2013, 11:32:25 am »


Space Racers! I wasn't sure about showing anybody yet as it's still a bit rough around the edges (particularly the podium... and the random horn noise :S ), but as I've put this temporarily on hold while I do something else I may as well throw this in here. Worked on it about 6 months now, it's basically a clone of the old Micro Machines games on the SNES / Genesis. Each vehicle behaves differently (bikes are faster but weaker etc) and the tracks are made with Tiled. The video looks a bit odd because I capped it at 1920x1200 without thinking about it so YouTube has cropped it to 1080p, hence the graphics are clipped top and bottom.

Geheim

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Re: What are you working on?
« Reply #20 on: September 22, 2013, 11:36:00 am »
Dude thats awesome!
I really love the sounds and the relaxing music, the graphics are awesome too!
Keep going ;)
Failing to succeed does not mean failing to progress!

fallahn

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Re: What are you working on?
« Reply #21 on: September 22, 2013, 11:45:37 am »
Dude thats awesome!
I really love the sounds and the relaxing music

Thanks! :D I'm rather pleased with the sounds / music as, apart from the stuff which can't be synthesised well like explosions, I made them all myself using a couple of VSTi synths and Cubase

JuDelCo

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Re: What are you working on?
« Reply #22 on: September 22, 2013, 03:25:17 pm »
Sooooo.....



That's a total of 307204 sprites with stable FPS. Each sprite with his own transform state and color. They can use a texture too using a different texturePos.

I think i can start the shmup now mmm  ::)

SuperV1234

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Re: What are you working on?
« Reply #23 on: September 22, 2013, 04:28:19 pm »
Surrounded by enemies? :(
Use a smart bomb™!

maidis

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Re: What are you working on?
« Reply #24 on: September 22, 2013, 08:56:44 pm »
A number guessing game:

« Last Edit: September 22, 2013, 09:01:26 pm by maidis »

SuperV1234

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Re: What are you working on?
« Reply #25 on: September 23, 2013, 12:21:08 am »
new operation bloodshed video - fighting some enemy types



Current (temporary) enemy types:
1. small alien: just runs at you and deals damage on touch
2. charger: periodically charges against the player
3. juggernaut: fast, resistant to damage, constantly shoots bullets
4. giant: fast, heavy, very resistant to damage, constantly showers the player in bullets

cloudncali

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Re: What are you working on?
« Reply #26 on: September 23, 2013, 03:14:31 am »
I'm working on a survival adventure game. Currently its just called Amnos. But I'm working on a better name.
Screen Shot:


Website: http://www.jakesmakes.net/projects/games/amnos

It's still in early development.

eXpl0it3r

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Re: What are you working on?
« Reply #27 on: September 23, 2013, 03:31:34 pm »
Some nice projects above! Not sure how to include them into my SFML News, but I'm sure, I'll find a way.

I've been playing a bit around with SFMLSFNUL and Thor to create an application that would display map information and communicate via HTTP requests with the Firefall client. The first testing is setup and seems to work quite nicely.  :)

« Last Edit: September 23, 2013, 03:54:41 pm by eXpl0it3r »
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SuperV1234

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Re: What are you working on?
« Reply #28 on: September 24, 2013, 11:35:40 am »
@eXpl0it3r: Nice project! How is Firefall, by the way?

new operation bloodshed video - major progress (ai, gfx, etc...)


* Major AI improvements: pursuit/evade/seek behaviors
* New enemy type: spinning ball
* New enemy type: gunner small alien - shoots like the player (restricted to 8 directions), tries to line up his shoots
* GFX improvements: characters are easier to see, random tile variations

Laurent

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Re: What are you working on?
« Reply #29 on: September 24, 2013, 11:49:46 am »
SuperV1234, why don't you open a new thread for your project instead of posting regular updates here?
Laurent Gomila - SFML developer

 

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