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Author Topic: What are you working on?  (Read 31293 times)

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SuperV1234

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Re: What are you working on?
« Reply #30 on: September 24, 2013, 12:43:12 pm »
SuperV1234, why don't you open a new thread for your project instead of posting regular updates here?

The purpose of this thread was to show work-in-progress projects without having to create new threads.
If you believe it's better to have a thread per project then I'll create a new one

eXpl0it3r

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Re: What are you working on?
« Reply #31 on: September 24, 2013, 12:48:22 pm »
@eXpl0it3r: Nice project! How is Firefall, by the way?
Thanks! Firefall is awesome, but way too addictive. ::)

The purpose of this thread was to show work-in-progress projects without having to create new threads.
If you believe it's better to have a thread per project then I'll create a new one
It's a nice idea, but I think when you've a rather well thought out project and you got constant updates, then I think it's better to have your own thread. Just looking at this thread it feels more of "What SuperV1234 is working on", rather than an overall thread. :)
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Tank

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Re: What are you working on?
« Reply #32 on: September 25, 2013, 08:33:35 am »
Nice idea regarding this thread, SuperV1234. This way people can show off their stuff without creating separate threads that die all along. ;)

I've just started. I'm a bit low on time, but hopefully I can show off some stuff here later.


;)

@Stub: That looks awesome, I'm in love with oldschool isometric graphics. Are the tiles pre-drawn or do you render them in real-time?

Veltas

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Re: What are you working on?
« Reply #33 on: September 25, 2013, 11:34:15 am »
SuperV1234, your game looks like it will be really fun.

I'm going to see if I can get a program with some 3D graphics going, but can't really say much more than that right now, it's hard to say what will happen.

Project here: https://github.com/Veltas/yolo-octo-spice

I'll post any interesting developments here. I'm expecting interesting developments to be bugs, because they can often be very interesting; especially when they involve graphics. Hopefully I'll live up to my reputation of producing interesting bugs.
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Nexus

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Re: What are you working on?
« Reply #34 on: September 25, 2013, 11:42:49 am »
I'm expecting interesting developments to be bugs, because they can often be very interesting; especially when they involve graphics.
AI bugs and flaws can also be hilarious, such as in Cortex Command :D

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grimmreefer

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Re: What are you working on?
« Reply #35 on: September 25, 2013, 01:36:58 pm »

Sub

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Re: What are you working on?
« Reply #36 on: September 25, 2013, 07:05:02 pm »
@Stub: That looks awesome, I'm in love with oldschool isometric graphics. Are the tiles pre-drawn or do you render them in real-time?

Thanks, I appreciate the kind words :).  Not 100% sure what you mean by pre-drawn -- The tiles textures all exist on a sprite sheet, and since I'm about as far from an artist as you can get, I went to websites like http://opengameart.org/ to find the textures.  I modified them all a bit, but eventually I want to hire an actual artist to draw some art that more closely resembles what the tile types are.  Anyway, anytime the camera moves, there's a vertex array that gets cleared and rebuilt with the tiles that are currently on the screen.  If i'm fullscreen, I think there's usually about 1000 tiles on the screen.

Veltas

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Re: What are you working on?
« Reply #37 on: September 26, 2013, 07:10:29 am »
AI bugs and flaws can also be hilarious, such as in Cortex Command :D

Fortunately graphics bugs are usually easier to fix... like for example this was an attempt at drawing the graph y = x^2 from an old project: http://i.imgur.com/Mo4pmVw.png It can be harder, but having something visual to work with is nice.

I can't imagine how hard AI is to fix... EDIT: Or should I say fun?
« Last Edit: September 26, 2013, 07:18:35 am by Veltas »
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Ixrec

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Re: What are you working on?
« Reply #38 on: September 26, 2013, 07:50:39 am »
My experience with AI was a little of both.  My experience was that it always involved a certain procedure being done hundreds or thousands of times to reach a single decision, so breakpoints and stepping through code were pretty useless and for once the printf() approach was legitimately superior.  Of course, looking for meaningful patterns in the thousands of arbitrary strings I told it to print out was tedious to say the least, but at least I could visually inspect the full "thought process" of my chess AI.

Though I still don't know why my neural net never managed to learn anything... some forms of AI are nigh undebuggable.

eXpl0it3r

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Re: What are you working on?
« Reply #39 on: October 04, 2013, 08:12:09 pm »
Here's another update on the Secondary Map for Firefall. It now somewhat supports map markers.


I've released the first alpha version, so people that want to try it can (given you play the F2P MMO Firefall).
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fallahn

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Re: What are you working on?
« Reply #40 on: October 04, 2013, 10:55:44 pm »
Looks very cool, will have to try it this weekend  8). Can't help but think that this would be awesome on my tablet...

eXpl0it3r

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Re: What are you working on?
« Reply #41 on: October 04, 2013, 11:12:33 pm »
Looks very cool, will have to try it this weekend  8). Can't help but think that this would be awesome on my tablet...
Cool! Let me know if you got any issues!

Hehe, well as long as your tablet is not iOS based, one could potentially think about that... But I guess not in the next few versions, still would have to figure out esfml and then hope the rest if the libs work for Android. ;)
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Sub

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Re: What are you working on?
« Reply #42 on: October 05, 2013, 09:44:41 pm »
I don't play the game, but that is very cool eXpl0it3r  :)

MorleyDev

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Re: What are you working on?
« Reply #43 on: October 06, 2013, 03:07:57 pm »
Something I'm just experimenting with today before I start work proper on my university project tomorrow.



Just experimenting with taking control of the mouse and keyboard to trigger SFML events for the purpose of end-to-end testing.
« Last Edit: October 06, 2013, 04:04:26 pm by MorleyDev »
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eXpl0it3r

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Re: What are you working on?
« Reply #44 on: October 07, 2013, 01:10:23 am »
I don't play the game, but that is very cool eXpl0it3r  :)
Hehe thanks! :)

Something I'm just experimenting with today before I start work proper on my university project tomorrow.

Just experimenting with taking control of the mouse and keyboard to trigger SFML events for the purpose of end-to-end testing.
What is this "Given()/When()/Then()" stuff?
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