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Author Topic: [ODFAEG] (Open Source Development Framework Adapted for Every Game)  (Read 159529 times)

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Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #300 on: June 06, 2014, 05:15:47 pm »
Ok I've removed the using and it works. thx. :)

Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #301 on: June 06, 2014, 09:40:31 pm »
SDL is working fine now but I had to retract all the encapsulation over the gl context provided by SFML, it seems that it failed to create a context with a thread.
But it's often the source of many problems.



zsbzsb

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #302 on: June 06, 2014, 09:44:59 pm »
Do we really still need updates if you are now using SDL2?
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

The Terminator

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[ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #303 on: June 07, 2014, 12:07:43 am »
^
Current Projects:
Technoport

Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #304 on: June 07, 2014, 10:22:26 am »
No, no updates here for the moment, I'll wate until i have finished the IA and the gameplay for the demo.

And I have some things to ask to the SDL forum, because SDL doesn't seems to like when I don't create the opengl context in the main.

The Terminator

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[ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #305 on: June 07, 2014, 04:18:00 pm »
If you don't have any updates, why bother posting? This thread has over 300 posts already, many of which are your pointless "I still have to fix" posts that just annoy people. Plus, you don't need to tell us that you're going to spam the SDL forums regarding things that don't even have to do with SFML.
Current Projects:
Technoport

Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #306 on: June 07, 2014, 05:08:35 pm »
Ok ok let's settle this.

Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #307 on: June 08, 2014, 03:56:04 pm »
I've finished to port the source code soon, I've just to change the sf::Event to SDL_Event because SDL events structures are different.

The framework'll work on more exotic plateform and'll be able to manage multi-screen!

I'm just wondering why I don't  used it before.

But, maybe it's because SDL 2 wasn't released yet when I discovered SFML which was better at this time but it's not more the case now.


zsbzsb

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #308 on: June 08, 2014, 03:59:33 pm »
So you are now using SDL2.... then why are you still posting here? ???
Motion / MotionNET - Complete video / audio playback for SFML / SFML.NET

NetEXT - An SFML.NET Extension Library based on Thor

Jesper Juhl

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #309 on: June 08, 2014, 03:59:45 pm »
Since you are now free of SFML and using SDL instead, could these pointless updates stop now? Please.

Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #310 on: June 08, 2014, 04:03:54 pm »
Ok, ok, now, I'll stop to post here and create a thread on the SDL forum. :)

I think this is time for me to change.  :)

I dont think that SFML'll die because there are still some interessant modules than the window and graphics modules, I don't know the sound and the network modules of SDL but it seems there are not so good than the SFML ones which implements selectors.

I just hope that all of this'll be compatible. :)

So the thread here'll die.
« Last Edit: June 08, 2014, 04:07:52 pm by Lolilolight »

lezebulon

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #311 on: June 08, 2014, 04:27:45 pm »
...and no demo was ever posted =)

Lolilolight

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #312 on: June 08, 2014, 05:34:55 pm »
Yes right I'll post one demo on this forum and on the SDL forum (because I still use SFML for the network and the sound) but, this'll be for later, I still have to do all the game play. (And rewrite my IA)

And finishing to adapt the graphic module with SDL.

Grimshaw

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #313 on: June 08, 2014, 05:39:26 pm »
This has been going for months and he still has absolutely nothing done..

I think I never met anyone to whom this article(http://scientificninja.com/blog/write-games-not-engines) applies more...

G.

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Re: [ODFAEG] (Open Source Development Framework Adapted for Every Game)
« Reply #314 on: June 08, 2014, 05:54:05 pm »
This has been going for months and he still has absolutely nothing done..
Years (4 or 5) actually. :p

 

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