Hello,
As you may know, I'm taking care of the Mac OS X implementation of SFML. I've been working on it for about one year and a half at this time. When I started this work, the previous developper had left the implementation incomplete. Since then I've switched the implementation from the Carbon API to the Cocoa API, in order to provide SFML integration in Cocoa based applications and ensure SFML's perenniality. I've learnt very much : I already knew Cocoa and Objective-C, but I had never really practiced C++.
However I now want to get rid of SFML development in order to work on other projects. Working 18 months on the same few files is a pain. I don't plan to develop SFML 2. I'll stay in order to fix the existings bugs in SFML 1 in order to ensure there is at least one SFML stable version for Mac OS X. Thus my work will stop when Laurent stops developping this branch.
Therefore the SFML project needs another Mac OS X developer ! Here is what you'll need if you wish to do this work : Objective-C and C++ languages, Cocoa API and OpenGL (you'll not need to know the OpenGL API but at least how OpenGL works with the OS).
Obviously, I stay here to answer to your questions, especially to the developpers that may wish to contribute. I can explain to these persons how all my "mess" works, and I'll always be able to do so even when someone else will have taken my place (so be confident, I won't let you alone in the jungle that is my work
).
Ceylo
P.S.: English is not my native language, so you may find some expressions unconvenient or devalorizing even if it was not my purpose.