Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: The Wanderer - Lost in time  (Read 24460 times)

0 Members and 1 Guest are viewing this topic.

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
The Wanderer - Lost in time
« on: March 03, 2014, 12:00:28 am »
"The project has stopped development"

"Hello World" BaneTrapper Here.
I'm self learned c++ programer with near three years of experience, my hobby is to make games along side that, i am dedicated, and persistent therefore i decided to start a team project because i did not have enough time to make each part of the game myself, currently i am just working on this project The Wanderer - Lost in time, which info you can find bellow  ;)

Acts In making:
Act 0:Demonstration
Act I: Seize the power!

Current team:
Developers: 2
Musicians: 2
Pixel Artists: 3
Story Writer: 1

Recruiting positions for:
NOTE: This project is hobby based, its focus is not to provide revenue, rather to be a learning experience along side joyful time.
-: Looking for environment builder, use tools made by us to create environment.(Make maps, take this off my hands so i can focus more on mechanics :) )

-: Looking for Pixel artist who is willing to make sprites for characters, and equipment pieces(Animations for walking, attack swing, attack bow, Cast magic, Dying/Death).

-: Also looking for developers who are willing to take a specific mechanic, and focus on it(Inventory(make items, control inventory GUI, make crafting / crafting recipes) or Menus(State machine is made, although we have some menus which are mid way done they need finishing as implementing what happends when button is pressed), and simmilar)

-: Looking for special effect creator, whatever you can make we need :). From Bird cheeps, to bush shaking, to swords clashing SE, up to spell explosion, spell tornado sound.
Whatever you can do i want it ;)

20-Sep-2015



We are designing a new world, in it characters, and areas with detailed story to experience.
My goal is to make the world dynamic, meaning your actions have impact on a world, and i am not talking about choice A or B such as, A will cause This, B will cause That. What i am talking about is a world that you can interact with everything, burning buildings, killing inhabitants of town, steal... everything has a effect. The world is alive(Meaning if you kill a towns farmer, there will be somebody who will replace him, the town needs a farmer...) and you are free to do anything anytime(Of course your actions have consequence, but if nobody saw you do it, you didn't do it...). My plan for story is for it to flow as you play, even if you engage in it or not, the clock ticks and world goes on.

Game play:
You will be in control of a single rpg character that is on his quest to unite the land under his banner. On his way he will encounter numerous characters that will require help, a interactive environment, a world to explore, and few ways to deal with certain issues. For his quest is tough, the hero will require help of some sort, companions, conquering land for his own, commanding towns, and leading his own army, All to unite the land under his banner! the quest worthy of a king, or a fool... It is yet to be told!

Quests:
No spoilers.

Official youtube: "BaneTrapper Dev" https://www.youtube.com/channel/UC8r76BkWbj9nRJL-kfSwfxA
You can find update videos there, i will try to be more regular. As in one update video each week or two.

What is to be expected in alpha:Single character control, Items that affect player (Consumables, Equipment), Environment to explore, Characters with story to tell, Quests and puzzles.

Update 5 20:Sep:2015:
I have started streaming the development, you can catch up here :

I stream Saturdays and Sundays when i wake up. If i am not working i will also stream during work days.
Added AI, currently it gets action from town what is required to do.(Harvesting and crafting). Unit will go out, harvest, and return resources.
It will also craft when town orders it as a action when it has resources to do so.
Also equipment is now dynamic, equipping a item piece has its own sprite that shows in game.
Some spell effects have been added, and updated.
« Last Edit: December 25, 2015, 02:52:17 pm by BaneTrapper »
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

Cadisol87

  • Full Member
  • ***
  • Posts: 129
  • C++ Programmer
    • View Profile
Re: The Wanderer - Lost in time
« Reply #1 on: March 03, 2014, 12:10:16 am »
Wow, that sounds like a very cool Project! Keep it up! :)

Hapax

  • Hero Member
  • *****
  • Posts: 3386
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: The Wanderer - Lost in time
« Reply #2 on: March 03, 2014, 12:28:32 am »
Sounds quite in-depth. Good luck :)
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

The Terminator

  • Full Member
  • ***
  • Posts: 224
  • Windows and Mac C++ Developer
    • View Profile
Re: The Wanderer - Lost in time
« Reply #3 on: March 03, 2014, 02:46:29 am »
Very cool :)
Current Projects:
Technoport

Deathbeam

  • Jr. Member
  • **
  • Posts: 82
  • VB6, VB.NET, C#, HTML, PHP, CSS, JavaScript nerd.
    • View Profile
    • My portfolio
    • Email
Re: The Wanderer - Lost in time
« Reply #4 on: March 03, 2014, 01:33:55 pm »
Sounds cool, but fix dat trees :D
Spooker Framework - Open source gaming library
My portfolio
Indie Armory - Small community of a game developers. Everyone is welcome. Bring your friends, family, pets...

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #5 on: June 02, 2014, 12:42:32 am »
Since the last message was long time ago and i got quite rusty updating this page, i redone the first post BUMP.
I will have some game play shots this month, to show what was done, also just to show THIS IS NOT DEAD! ;)
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

Cirrus Minor

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: The Wanderer - Lost in time
« Reply #6 on: June 02, 2014, 07:25:26 am »
It looks quite good !
So it will be a real time sandbox-RPG or something like that ?
Focus will be done on the player or on the settlement ?

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #7 on: June 02, 2014, 01:44:29 pm »
It looks quite good !
So it will be a real time sandbox-RPG or something like that ?
Focus will be done on the player or on the settlement ?
Thanks, the focus will be on player. The player will have various ways to affect town.
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

Ricky

  • Jr. Member
  • **
  • Posts: 99
    • View Profile
    • Tejada
    • Email
Re: The Wanderer - Lost in time
« Reply #8 on: July 21, 2014, 05:45:17 pm »
Hows the art position? Do you still need a pixel artist?
Wilt thou yet say before him that slayeth thee, I am God? but thou shalt be a man, and no God, in the hand of him that slayeth thee.

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #9 on: July 21, 2014, 11:19:07 pm »
Oh i didn't update this page :P, we got artist, but not a "pixel artist".
If you are interested PM me you email, il contact you trough there, i like to keep the recruitment there.
BaneTrapperDev@hotmail.com

EDIT:
Don't want to bump, i redone the whole first post.
« Last Edit: July 22, 2014, 11:26:16 pm by BaneTrapper »
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

Jungletoe

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #10 on: July 27, 2014, 10:44:13 am »
Why do you need 2 musicians?

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #11 on: July 29, 2014, 06:02:45 pm »
Why do you need 2 musicians?
Personally, i was interested in acquiring another one, tho we require SP(Special effects).  8)
There was allot of interesting talent for music, but many i felt they wouldn't fit intro game style.

To answer your question, it is RPG, there is allot of audio related stuff to don't you agree?
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

Jungletoe

  • Full Member
  • ***
  • Posts: 132
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #12 on: August 02, 2014, 07:13:44 pm »
To answer your question, it is RPG, there is allot of audio related stuff to don't you agree?

Yeah, just I feel that 2 people working on audio is a bit overkill. 2 artists, on the other hand, is understandable.

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #13 on: August 18, 2014, 08:18:51 pm »
Update 2.
Done inventory, and the change is final.
Merged objects and units intro a single "thing" now called objects,
Some animations(Art is from http://opengameart.org) i cannot specify artist directly, i got it long time ago decided to use it.
Here is a video :
For some reason i couldn't get my Fraps to do longer video them 30 sec, i will be switching recoding program for next video, till then cya!

We are still working hard, each day.
By the way, still need a pixel artist.
« Last Edit: August 18, 2014, 08:21:24 pm by BaneTrapper »
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0

BaneTrapper

  • Full Member
  • ***
  • Posts: 213
  • Do you even see this, i dont need it.
    • View Profile
    • Email
Re: The Wanderer - Lost in time
« Reply #14 on: September 29, 2014, 05:52:33 pm »
Update 3- It has bean over a month, how the time flies i cannot believe.
Note that video quality is poor, my machine is very weak so i cannot record not even close to 30 fps 800x600 resolution.


We are again recruiting members for various roles:
http://www.gamedev.net/classifieds/item/3534-looking-for-members-2d-top-down-rpg/

We are done with Story for ACT I, just finishing touches, now its time to implement it all!
When we are done with ACT I, as i stated it will be free of charge, since it is demo to show what is to come!

Although the progress was slow last few months, it was because i was working with engine, and i was supper ambitious with what i wanted to achieve, i settled for less, and am ready to get back to old progress tracks.
BaneTrapperDev@hotmail.com Programing, Coding
Projects: Not in development(unfinished/playable):
http://en.sfml-dev.org/forums/index.php?topic=11073.msg76266#msg76266
UP and in Development: The Wanderer - Lost in time
http://en.sfml-dev.org/forums/index.php?topic=14563.0