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Author Topic: Witch Blast (dungeon crawl shooter)  (Read 115593 times)

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Hapax

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Re: Witch Blast (dungeon crawl shooter)
« Reply #45 on: August 29, 2014, 07:58:09 pm »
Did you notice that the blue particles sometimes have a darker outline?
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Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #46 on: August 29, 2014, 08:36:42 pm »
Yes Hapax, there are not the same ones (blue are standard, light blue is freezing shot).

Hapax

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Re: Witch Blast (dungeon crawl shooter)
« Reply #47 on: August 29, 2014, 08:47:45 pm »
Ah, okay then  :)
I didn't realise that you could fire two different ways with one weapon. I did look to see if the other weapon did it too but it doesn't seem to so I thought I'd just check  ;D
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achpile

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Re: Witch Blast (dungeon crawl shooter)
« Reply #48 on: August 29, 2014, 08:56:32 pm »
Wow, it's really awesome!!!! Played it a lot!! It's the thing I was searching for last year! Just simple dungeon adventure with graphics...   ;)

The things I want more in the next updates is pause and ability to save game. And keep coding! You're doig great!!!

May be shootng by mouse will be more easy. But it will make the whole game easier, so (like programmers say) it's ot a bug - it's a feature  ;)

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #49 on: August 29, 2014, 11:28:24 pm »
Hapax, the "ice" weapon is a bit special: there is a cooldown between freezing attacks, that's why you can shoot two different missiles with the same weapon.

Wow, it's really awesome!!!!
Thanks achpile !

Quote
The things I want more in the next updates is pause and ability to save game.
Pause is implemented (ESC or loosing the focus).
And game is automatically saved - if you're not fighting when leaving the game. I should had more feedback.
But it will stay a permadeath game : loading a save file destroys it and there are no checkpoints.

Quote
May be shootng by mouse will be more easy
It's already implemented, but you can only fire in the 4 directions, like with the keyboard.

achpile

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Re: Witch Blast (dungeon crawl shooter)
« Reply #50 on: August 30, 2014, 07:07:24 am »
Quote
It's already implemented, but you can only fire in the 4 directions, like with the keyboard.

Sorry, tried it on laptop and didn't used touchpad  :D Just fire control settings made me think that there's no mouse control  ;)

p5ych0

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Re: Witch Blast (dungeon crawl shooter)
« Reply #51 on: September 01, 2014, 04:11:32 am »
I can't stop playing this game! It's so fun! Keep up the good work. :)

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #52 on: September 01, 2014, 07:57:39 am »
Thanks p5yc0, glad you've enjoy it !
Just fire control settings made me think that there's no mouse control  ;)
Oh, not all the keys are configurable at the moment.

ESC: Pause - resume - back (menu)
Return: select (menu)

and for dev-purpose (but available on the releases):
Lshift + X: Restart a game
F2: show bounding boxes.
____________

I've done a options menu, with the language selection and keys config.
Launching the game for the first time will not ask for keys anymore, but for language.
English will set up default keys for QWERTY keyboard, and French for AZERTY keyboard.

It will be available in the next release.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #53 on: September 10, 2014, 08:46:48 pm »
Witch Blast v0.3.3
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases

Hi ! Tonight, a new release with a focus on gameplay, and featuring particles, multilingual support, a "death screen" (showing items you've found and monsters you've slayed) and many gameplay's improvements.

Geheim helped me: he's made the German translation of the game.
Thank you a lot, Geheim !

Changelog (from v0.3.0 to v0.3.3)
Quote
- ADD Particles for player's missiles
- ADD Death Screen
- ADD Force shop generation if there is no one in the previous floor
- ADD Display gold when getting coins
- ADD New starting screen with language selection (English, French and German) and standard keyboard configuration
- MOD Invert Cyclop and Rat King bosses
- MOD Dual bolt angle is smaller
- MOD Damage's display size increases with damage
- MOD Rat with helmet are slower
- MOD Green rats' don't collide while spawning
- MOD Fairies don't stay stuck in wall/door
- MOD Player's bounding box is now smaller
- MOD Rat and bat's dying sound's volume is lower now
- MOD Better Bubble physics
- MOD Target Fairy (Scarlett) firerate decreased
- FIX Wrong HP display (bar) when a boss is dying
- FIX Items are not dropped out of screen anymore

Gameplay video


Enjoy !

achpile

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Re: Witch Blast (dungeon crawl shooter)
« Reply #54 on: September 12, 2014, 09:53:02 am »
Glad to see your project running forward  ;) Keep going on!
The things I want to see next release is more items  ;D But I know how hard is to add it :D

AFS

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Re: Witch Blast (dungeon crawl shooter)
« Reply #55 on: September 12, 2014, 11:44:12 am »
I saw this topic a while ago but I never took the time to test the game until now.

I'm really impressed, the game is very well done, you got stuff like bindable keys and even a language selector, wow :o, a lot of devs don't even bother with that.

Even though the gameplay is not my cup of tea, I had a good time playing it. Still, I'm not much of a fan of just being able to shoot in four directions, and the character moves way too slow for my taste, but hey, that's just me :P

Good job,  keep it up :D

By the way, I made a quick translation to spanish in case you want to add it.

(click to show/hide)

Cheers  ;)
« Last Edit: September 12, 2014, 08:57:32 pm by AFS »

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #56 on: September 12, 2014, 07:54:47 pm »
Thanks achpile!
The next release should feature more items and monsters, I'm currently working on it.
And someone is helping me with the pixel art, and will try to re-design all.
Well... A lot of work  :P

Thanks AFS!
Well, the "4 directions shooting" is an important gameplay element, so it will stay so, but I may had different playable characters, with malus/bonus - like a quicker but weaker character, etc...
I really appreciate the Spanish translation, and I will of course integrate it in further releases !

achpile

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Re: Witch Blast (dungeon crawl shooter)
« Reply #57 on: September 13, 2014, 07:33:25 am »
I think it will be nice to use UTF-8 for translations file  ;) Or may be I'll fork your repo and make a PR, If I'll have enough time next week  :)

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #58 on: September 13, 2014, 03:21:19 pm »
Achpile, I dunno how to make SFML work with UTF-8 data file, but that will be very useful (I can't make it work under OSX with proper encoding right now).

achpile

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Re: Witch Blast (dungeon crawl shooter)
« Reply #59 on: September 14, 2014, 01:50:31 pm »
Hmm, maybe using wchar_t* and std::wstring, but I never tried it  ;D

 

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