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Author Topic: Witch Blast (dungeon crawl shooter)  (Read 115394 times)

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zmertens

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Re: Witch Blast (dungeon crawl shooter)
« Reply #90 on: December 20, 2014, 08:10:22 pm »
@CirrusMinor,

I just think its a fun game and putting it up on Steam could get a lot more people to play it. As far as the process goes, I know you have to get a Steam account, and then you have to pay a one time $100 fee (to prevent spam accounts), and then you go through an approval process (where the Steam community votes on it), and you have to use Steam workshop I think to bundle your executable. I'm not entirely sure since I've never done it but here are some FAQ if you're more interested. I only mention it because its a cool game and I think a lot of people from the SFML community might support you (and I assume people here use Steam but maybe not).
The truth will set you free but first it will piss you off.

StormWingDelta

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Re: Witch Blast (dungeon crawl shooter)
« Reply #91 on: December 20, 2014, 11:34:58 pm »
Steam is nice and all but I wouldn't touch it without a virtual machine to imprison it within due to the bad rap they've been getting lately.  You've also assumed he can pay the $100 account fee as well.  :o  I know a number of people that use steam here but most find it easier to use the forum here rather than pay someone else to host the game.  Also means it is easier to get to people who don't want to even touch steam as well. :)
I have many ideas but need the help of others to find way to make use of them.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #92 on: December 21, 2014, 12:30:30 pm »
Oh, I see. I think I won't use Steam for a free project!

The 2D artist who've made the sprite is leaving the project, but I've found another one (well, he's found me...).
He's done the new (6th level) boss, for the current version :

and he's working on more sprites, and pretty tiles !

Geheim

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Re: Witch Blast (dungeon crawl shooter)
« Reply #93 on: December 21, 2014, 01:16:34 pm »
Great to see the project progressing in this way, the graphics evolve in a good way too, keep it up!
Failing to succeed does not mean failing to progress!

Jesper Juhl

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Re: Witch Blast (dungeon crawl shooter)
« Reply #94 on: December 21, 2014, 06:14:32 pm »
I think I won't use Steam for a free project!
itch.io might be an option.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #95 on: December 21, 2014, 08:21:00 pm »
Thanks Geheim ! I hope I'll have a 1.0 version one day, but there's still a lot a work to do!

And thanks, Jesper Juhl, cool site! But, as "free games" are "pay-what-you-want games", I may have an issue with the N.C. free music of the current version.

Mutoh

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Re: Witch Blast (dungeon crawl shooter)
« Reply #96 on: December 23, 2014, 02:55:46 am »
The project is looking pretty good! I don't remember playing so seriously an alpha indie game. I hope that it already has an ending, or it will feel like all my hard work to achieve this goal was put to waste. ;D

I just beat the Wererat King but died at the dungeon following it. Fairies are beasts, and I'll admit that I severely underestimated the rat king from the first time I saw him in the early videos as I thought that he was a low-tier boss.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #97 on: December 23, 2014, 03:41:24 pm »
Hi Mutoh and thank you!
Well, there is no ending yet, but already 6 playable levels.
You can continue to play, bu level 7 boss room is ridiculously hard  :P

And yes, the wererat was the first designed boss of the game, but it was so strong, I had to create some easier bosses...

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #98 on: January 04, 2015, 10:06:41 am »
Witch Blast v0.4.1
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.1

Thanks to Geheim, AFS and achpile for the translations !

What's new in these release ?

- Hi-Scores (local)
(click to show/hide)

- Better blood effect


- And more (see changelog).

Changelog (from v0.4 to v0.4.1)
(click to show/hide)

Have fun !
« Last Edit: January 04, 2015, 10:50:27 am by Cirrus Minor »

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #99 on: February 14, 2015, 08:34:32 am »
Witch Blast v0.4.5
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.5

A release with another relooking, a new GUI, and the new temples and divinities system.
Pierre, the new 2D artist, has done a great job, you'll see that in the video !

Changelog (from v0.4.1 to v0.4.5)
(click to show/hide)



Have fun !

Geheim

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Re: Witch Blast (dungeon crawl shooter)
« Reply #100 on: February 14, 2015, 08:32:46 pm »
This looks amazing, great job to your artist, the graphics are great. I also really like the new background music!

Keep up the work
Failing to succeed does not mean failing to progress!

zmertens

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Re: Witch Blast (dungeon crawl shooter)
« Reply #101 on: February 14, 2015, 11:13:08 pm »
I love watching this project evolve. The new GUI, sounds, and textures look amazing. Great work!   :)
The truth will set you free but first it will piss you off.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #102 on: February 15, 2015, 02:53:45 pm »
Thanks! We've spent time on this new redesign, but we're quite satisfied with the result - and so are the players!

We will release a "patch" with bug fixes and missing languages (I'll send them to you soon, Geheim :P ), and then we will work on v0.5 with the 7th floor (with monster and the boss), achievements, and items, and a true introduction.

Cirrus Minor

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Re: Witch Blast (dungeon crawl shooter)
« Reply #103 on: February 23, 2015, 07:49:02 pm »
Witch Blast v0.4.6
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.6

In this release, bug fixes, new sound FX and German and Spanish translation.
Thanks Geheim and AFS!

Changelog (from v0.4.5 to v0.4.6)
(click to show/hide)



Have fun !

grok

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Re: Witch Blast (dungeon crawl shooter)
« Reply #104 on: February 24, 2015, 10:13:01 am »
I like your last video. looks promising and amazing!
I am sorry if I bother you, but isn't there a memory leak:
void BubbleEntity::dying() {
     ...
    BubbleEntity* b1 = new BubbleEntity(x - 5 + rand() % 10, y - 5 + rand() % 10, bubbleSize + 1);
    BubbleEntity* b2 = new BubbleEntity(x - 5 + rand() % 10, y - 5 + rand() % 10, bubbleSize + 1);
   ...
}
 

or here:
 SpriteEntity* star = new SpriteEntity(ImageManager::getInstance().getImage(IMAGE_HURT_IMPACT), xs, ys);
 

and so on.
« Last Edit: February 24, 2015, 10:17:23 am by grok »

 

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