Hi there!
I recently stumbled over SFML and have to admit that I really, really like its OOP design and intuitive API (after spending weeks over weeks on getting SDL surfaces in the right color layout pattern which fits my needs regarding performance and transparency
*ugh*)
All the packages except Graphics have been wrapped and are ready to be tested. I'm going to finish the Graphics wrapper very soon.
Please give us a hint when you're done with that because I'd be most/only interested in the graphics part of SFML and would happily test your RC (if my spare time before christmas permits
*sigh*)
In addition I'd really welcome if the "SFML vs SDL benchmarking tool" you wrote will get part of the SFML repository, just like all the other examples. I intend to experiment a bit with that because after I ported my little prototype from SDL to SFML the performance actually got much, much worse and currently I have absolutely no clue why the software rendering of SDL is so much better than the OpenGL powered hardware rendering of SFML in my personal case. And I want to find out why.
Finally I'd suggest to put some images/screenshots in the tutorial section of the SFML website (at least the graphic related part) because a picture can say more than thousand words. Most people looking for multimedia libraries want to
see what the advertised library can accomplish and not necessarily
read how the coding part works (well, real geeks go nuts about such stuff, too).
Bye,
T.T.H.