Ok, but I was looking for something like the keyframe tool of flash.
Say you wanted to do a " you win" text animation, normally in almost every game I know a cool text comes in, in a very dynamic way, changing its scale, opacity and moving. In flash I would normally do a keyframe of a small invisible sprite off the screen, move it to the position I want, and tell flash how do I want to do the interpolation, linear, smooth etc...
I'm finding myself doing animations by code which is not the most artistic way. I know this maybe is not called sprite animation but I don't know how to call that.
Doing one text animation, doesn't look hard enough, but when trying to do complex stuff with lots of moving things a tool like this is almost mandatory, or not?