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Author Topic: Arcane, the roguelike  (Read 5791 times)

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underww

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Arcane, the roguelike
« on: November 18, 2014, 12:17:00 pm »
Hi,

Since the beginning of this year, I've been making a simple roguelike game called Arcane.
I'm trying to make a bit traditional roguelike game but has a nice graphical interface.

Here's a link for the demo. I made this demo for ProcJam.
http://underww.itch.io/arcane

It's a just engine demo though, :)
Thanks.



[Screenshots]



« Last Edit: November 18, 2014, 05:38:26 pm by underww »

Nexus

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Re: Arcane, the roguelike
« Reply #1 on: November 18, 2014, 03:01:48 pm »
It would be nice if you posted some screenshots ;)
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Ztormi

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Re: Arcane, the roguelike
« Reply #2 on: November 18, 2014, 03:42:38 pm »
Love it! Needs some sounds though  ;D

Mörkö

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Re: Arcane, the roguelike
« Reply #3 on: November 18, 2014, 08:45:50 pm »
It looks pretty good.  :)

I would slightly change the semantics of the action messages. For example:

  • The ancient wyvern claws you for 8 damage
  • You stab the gigantic rat for 4 damage

I would change to

  • Ancient wyvern clawed you for 8 damage
  • You stabbed gigantic rat for 4 damage

but in my opinion this would be even better:

  • You were hit for 8 hit points
  • Gigantic rat was hit for 4 hit points

Someone who is better at english can tell you whether this is a bad suggestion or give a better explanation of why some changes would make the messages more natural sounding.

G.

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Re: Arcane, the roguelike
« Reply #4 on: November 18, 2014, 09:11:29 pm »
but in my opinion this would be even better:

  • You were hit for 8 hit points
  • Gigantic rat was hit for 4 hit points
No. You lose the information about who hit you, and who hit the rat.

underww

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Re: Arcane, the roguelike
« Reply #5 on: November 19, 2014, 08:21:54 am »
Thanks for your suggestion, Mörkö.
Because I'm not a native speaker nor am I good at English, It's hard to make natural texts.

 

anything