On this latest version, I've added a few things by progression and also by hacking some features into it to make it slightly more interesting:
- The track is now created from "pieces" of track, which are currently generated at random. Information on the pieces are shown in the console. This means that the track is different every time. It can also be randomised in-game (F2).
- I've rendered the car sprite myself from a 3D model so that the angles of the sprite match the camera angles,
- The HUD now uses a bitmap font to display the text,
- The HUD now includes a simple "mini-map" to show the shape of the road to come,
- The overall speed of the car has been increased,
- The "game" can now be paused/unpausd by pressing F1. When paused, it shows all of the possible controls. It starts paused,
- I've modified some of the road-side objects to move along the road based on the current time. This allows opponent-like visuals. They are still the trees/bushes though - not vehicles. Logic has been added to compare your position amongst them,
- It now "ends" when you cross the finish line. It displays a finishing message,
- The road fade and object fade don't begin to fall off from the very first segment of road as in previous versions,
- You can now toggle anti-aliasing (F3) and full-screen (F8). Be aware that fullscreen mode uses the current desktop resolution.
Here's a couple of images of what the latest version (v0.1.0) looks like (click to see full size):
Here's the download (Windows only, sorry) (zip file: <4MB):
http://www.mediafire.com/download/c1824862oou289i/Faux+Car+v0.1.0.zip
I am moving house and will no longer have access to the internet. I'm sure I just heard a number of sighs of relief that I'll not be on the forum so much; I think I might (unintentionally) irritate some people. I'll occasionally be popping on the forum on my phone but I don't know how much.
Due to that reason, I've hacked my test application to work as a sort of game. You actually get to race opponents (of a sort) and the track is randomly generated. Hopefully, some people (Windows users, since I've only been able to compile it for Windows) will get some fun from it.
It shows the entire control list when the window is first opened so feel free to have a look through them and play around.
Probably the most notable will be:
ARROW KEYS to control the car,
F1 to pause / show controls,
0 (zero on numpad) to reset and race the same track again,
F2 to reset and race a new, random track,
SPACE to reset the car to the centre of the road (useful if far off the side of the road), and
BACKSPACE to change the camera (there are 3).
If you want to just watch it drive itself to look at the track, use cruise mode (F9). You can still change the camera in this mode.
Hopefully speak to you all again soon,
Hapax.