Thanks for the interesting feedback.
I always thought that the original pong-style of reflecting at a difference angle depending on where it hit it was odd considering that it's a completely flat surface.
The ball speeds up after each hit and the opponent is locked to a maximum speed. Use this to your advantage to overcome its skill.
you dont have the tools necessary to get a big direction change
Consider using spin on the ball to make the angle more vertical to increase its chance to pass the opponent.
Spin is affected more as the speed increases. It's often better to just stick to a short rally to get the speed up and then create some angles!
Spin is, as SpeCter mentioned, created by 'cutting' the ball.
There is a glitch, which I left in on purpose, that makes the opponent get confused and move to the bottom if the ball is spinning to anti-clockwise by a specific amount (it's -10). It's possible to do this on the first hit, which means that you win that point
(If you spin it anti-clockwise on the first hit and it bounces off the wall (top of the window) at around the opponent's score, you should get the point)
By the way, the opponent doesn't just "stick to the same position of the ball", it actually moves to a place in front of it, a little more like humans do
Mhm, looks nice! I like the elctro-theme and the fitting sounds.
Thank you
How long did it take you to get the game finished?
Modified the code a small amount each day. It took 13 days from
"Create Simple Ball"to
"Finalize"Here is the
complete list of commits