OrderNexus this wait is killing me, do you have an estimate on how much longer until your new book comes out? I know you can't give a specific day but I'm eagerly awaiting it.
I'm finishing up the last chapter tomorrow, so it will definitely be out in January. I would say probably in the next week or two.
Amazon says
February 6, 2017
Mastering SFML Game Development Paperback
https://www.amazon.com/Mastering-SFML-Development-Raimondas-Pupius/dp/178646988X/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1484866397&sr=8-10packtpub says January
https://www.packtpub.com/game-development/mastering-sfml-game-developmentno table of contents yet, but there's this description
"It begins by going over some of the foundational code necessary in order to make our RPG project run.
By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'.
Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building.
... After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows.
However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient."
What You Will Learn
* Build custom tools, designed to work with your specific game
* Use raw modern OpenGL and go beyond SFML
* Apply GLSL and advanced lighting techniques to really light up the screen with custom effects
* Implement a very fast and efficient particle system by using a cache-friendly design
* Use advanced lighting techniques to add that extra touch of sophistication
* Revamp your code for better structural design, faster rendering, and flashier graphics
* Utilize networking to build better software for group projects.