Hi all, i'v just published my latest graphic rendering engine
![Grin ;D](https://www.sfml-dev.org/forums/Smileys/default/grin.gif)
It's called fury3d, as you see, i got the name from Brad Pitt's movie Fury
![Cool 8)](https://www.sfml-dev.org/forums/Smileys/default/cool.gif)
It uses modern opengl(3.3) and c++11 features.
But dont be over excited, its just a simple an small project for study purpose.
Features includes:
c++11 support
opengl3.3+ support
osx, windows support (linux should work, i just don't have a test machin yet )
highly configurable rendering pipeline (using json file)
fbx model && light loading (just static models currentlly, will support skinned model later)
octree scene managing (mostly copied form ogre
![Tongue :P](https://www.sfml-dev.org/forums/Smileys/default/tongue.gif)
)
https://github.com/sindney/fury3dThere's a screenshot in attachments.