I must say, I look like a real fool now, lol.
Here is the call stack (crashes on ~Window(void)):
> msvcp140d.dll!std::_Debug_message(const wchar_t * message, const wchar_t * file, unsigned int line) Line 17 C++
BrawlerEngine.exe!std::_Tree_const_iterator<class std::_Tree_val<struct std::_Tree_simple_types<class sf::priv::GlContext *> > >::operator*(void) Unknown
BrawlerEngine.exe!sf::priv::GlContext::globalCleanup(void) Unknown
BrawlerEngine.exe!sf::GlResource::~GlResource(void) Unknown
BrawlerEngine.exe!sf::Window::~Window(void) Unknown
BrawlerEngine.exe!sf::Window::`vector deleting destructor'(unsigned int) Unknown
BrawlerEngine.exe!OpenGLNamespace::clsOpenGL::~clsOpenGL() Line 14 C++
BrawlerEngine.exe!`dynamic atexit destructor for 'OpenGL''() C++
ucrtbased.dll!__crt_scoped_stack_ptr<char>::__crt_scoped_stack_ptr<char>(struct __crt_scoped_stack_ptr_tag<char>) Unknown
ucrtbased.dll!__crt_seh_guarded_call<int>::operator()<class <lambda_d22e02de4d14401f49897516b29a2b7c>,class <lambda_e971338317bfa523bb8920b43d823727> &,class <lambda_b0b8599c9027f5b14541fbbd6863d1f1> >(class <lambda_d22e02de4d14401f49897516b29a2b7c> &&,class <lambda_e971338317bfa523bb8920b43d823727> &,class <lambda_b0b8599c9027f5b14541fbbd6863d1f1> &&) Unknown
ucrtbased.dll!__acrt_lock_and_call<class <lambda_e971338317bfa523bb8920b43d823727> >(enum __acrt_lock_id,class <lambda_e971338317bfa523bb8920b43d823727> &&) Unknown
ucrtbased.dll!_execute_onexit_table() Unknown
ucrtbased.dll!__crt_hmodule_traits::close(struct HINSTANCE__ *) Unknown
ucrtbased.dll!exit() Unknown
BrawlerEngine.exe!__scrt_common_main_seh() Line 266 C++
BrawlerEngine.exe!__scrt_common_main() Line 300 C++
BrawlerEngine.exe!mainCRTStartup() Line 17 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
If it's still not complete, I'm not sure what else to add. This is all the code that is being called, and the stacktrace is above.
As for creating the OpenGL instance, I haven't even reached that point yet. So far, I'm only trying to create and destroy a window.