Hello everyone!
I'm surprised I didn't post here earlier, considering I made posts on other threads about it. This is Gemstone Keeper, a combination of twin-stick shooter and roguelike. The player explores multiple layers of procedurally generated caverns, and while you defend yourself from the creatures within, you also break rocks to find gemstones and minerals. The deeper down you go, the more valuable gemstones you can find, but the creatures get stronger.
I moved engines from Allegro to SFML in July 2015, the long reason why
I wrote about a while back but the short version is that SFML was being kept stable, more up-to-date and had features I was more keen in such as shader support.
Features the game currently has:
- Procedurally Generated Levels
- Procedurally Rendered 3D Gemstones
- Modular Weapons System (Choose the Weapon, Choose the Bullet, each interchangeable)
- Randomized Characters + Stats
- Permadeath
- Level Visual Effects
As you can also tell, this game heavily uses ASCII graphics. I render the glyphs onto RenderTextures and have them rendered as Sprites so more complex designs such as the tilemap can be rendered much more easily.
The game was Greenlit on Steam Greenlight on June 11th 2016, you can find the Greenlight page here
here!
The game
will be was released on Steam on March 31st of 2017 at around 6pm GMT. Check out the game's
official website and
Steam page!
WANTED: Linux users to test run port.I have been working on a Linux port for a while and I've got a demo build
available for download. If anyone who uses a Linux machine run the game and tell me if it works, how well it functions, and if not, specifically what is wrong.