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Author Topic: Gemstone Keeper - An ASCII based Roguelike Shooter  (Read 23601 times)

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gamepopper

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #15 on: June 12, 2016, 12:36:53 am »
I can proudly confirm that Gemstone Keeper has been Greenlit! Thank you everyone who has supported me so far! :D


eXpl0it3r

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #16 on: June 12, 2016, 06:05:09 pm »
Awesome! Glad you made it! :)
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Hapax

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #17 on: June 14, 2016, 03:51:52 am »
Congratulations!
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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achpile

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #18 on: June 14, 2016, 07:44:35 am »
Wow! Awesome game! Congratulations!!  ;)

The most surprising thing for me is track from trailer  ;D I tried to use it in my project too  :D Yeah, Eric Skiff is pretty great composer  :)

gamepopper

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #19 on: March 21, 2017, 11:36:10 pm »
Wow I have not been updating this...at all.

So Gemstone Keeper will be on Steam in about 10 days, that's exciting!

Here's the trailer!


eXpl0it3r

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Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #20 on: March 22, 2017, 12:33:06 am »
Woho! Nice! :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

eXpl0it3r

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #21 on: April 03, 2017, 09:28:37 am »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/


Tank

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #23 on: April 03, 2017, 11:35:46 am »
No Linux version  :'(

gamepopper

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #24 on: April 04, 2017, 12:40:38 am »
No Linux Version? :(

I'm sorry, I'm not ready to approach Linux just yet.

gamepopper

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #25 on: April 06, 2017, 07:06:38 pm »
Video Game writer Dean Noakes is currently doing a poll on which game from the Twitter group #IndieDevHour to write about. My game is on that list, so if you do have Twitter, please vote on Gemstone Keeper right here. Thank you all!

gamepopper

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #26 on: May 23, 2017, 09:21:01 pm »
No Linux Version? :(

No Linux version  :'(

Good news you two (and any others)! I have been working on a Linux build, and I have a demo that I would like to be test run, much feedback would be necessary to ensure this build goes out smoothly. Specifically I would like to know:

  • Can the game boot up from the build script?
  • Does keyboard and mouse input work?
  • Does Xbox 360 gamepad support work? (I've tested with xboxdrv and have gotten it to work but not so sure)
  • How well does the game perform (FPS, lag, crashes)?

If there are any faults, please describe in best detail what the issue is, and if possible any ways I could fix it. Linux is still faily new to me after 2-3 months so stuff isn't perfect at this stage.
« Last Edit: May 23, 2017, 10:08:39 pm by gamepopper »

texus

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #27 on: May 23, 2017, 10:24:56 pm »
I had to change the permissions of the runGemstoneKeeper.sh and Gemstone-Keeper files to allow executing them.

When going into the cavern and clicking "start level", the game crashes with a std::bad_cast error after the screen faded to black. The backtrace does not show anything as the executable is not a debug build.

In the terminal output there is also a repeating error because "VFrame/depend/arial.ttf" can't be found.
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gamepopper

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #28 on: May 23, 2017, 11:08:46 pm »
I had to change the permissions of the runGemstoneKeeper.sh and Gemstone-Keeper files to allow executing them.

When going into the cavern and clicking "start level", the game crashes with a std::bad_cast error after the screen faded to black. The backtrace does not show anything as the executable is not a debug build.

In the terminal output there is also a repeating error because "VFrame/depend/arial.ttf" can't be found.

Is there anyway to set those permissions permanently so users don't have to change them themselves?

Also found the bad_cast issue and it has been fixed. Feel free to download a fixed build on the itch.io page and let me know if you find anymore issues. Thank you. :)

texus

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Re: Gemstone Keeper - An ASCII based Roguelike Shooter
« Reply #29 on: May 23, 2017, 11:13:07 pm »
You should try making a .tar.gz (or .tgz) file instead of a .zip, that should preserve the file permissions.
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