@Mortal
Thank you, i do what i can, when i can. Mostly i don't work much on code, but that day i had a lot of time, so a lot was done
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
ps. does anyone have a good suggestion for a screen capture program, the one i use lag even at 8% cpu usage (3% for the game, 3% for the cam program 2% for mics others), so not wort much :S (frame rate set between 30 and 60, all lag :S
Next update is here:
1: I've added ladders to the terrain, as i figured their use is heavily tied to my terrain hitTest.
2: Fixed the fall down bug, so items no longer gets embedded into the ground or the walls.
3: added a "head" hitTest, so that you cannot jump up trough the ceiling.
4: added a "auto center" function to ladder
5: again removed a lot of double code
6: added a "focus rectangle" to the character image area on the left, showing what character is active
7: added individual mana and hp to each character (randomized for now)
I think that is is.. next up, textures
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)