I wanted to start learning how to use SFML so I figured I might as well start small-ish. I made Simple Paddle! A Pong clone that deliberately doesn't use the word Pong.
The source code is available on Github! It's nothing terribly special but it's mine and I wanted to share it with someone. Right now my main concern is that the way I handled collisions are pretty lazy because if the ball hits the very top/bottom of the paddle at the right angle it's possible for it to get stuck and wobble about. It's a fairly rare case in the times I've played. I also might end up programming an AI for it but I haven't really decided.
If you'd like to leave any feedback, I'd welcome it!
Thanks for stopping by.