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Finished engine code. Compile it as static library or dynamic?
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Putarda
Jr. Member
Posts: 56
Finished engine code. Compile it as static library or dynamic?
«
on:
December 04, 2016, 09:13:55 pm »
I finally finished my game engine and I don't know should I compile it as static or dynamic library? While searching for an answer, I found that dll is better if you just use OpenGL without SFML.
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Finished engine code. Compile it as static library or dynamic?
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Reply #1 on:
December 04, 2016, 09:41:46 pm »
For Windows it doesn't really matter. Pick whatever you find easier to deal with. Note that OpenAL needs to be shipped as DLL due to its license
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Finished engine code. Compile it as static library or dynamic?
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