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Author Topic: Finished engine code. Compile it as static library or dynamic?  (Read 708 times)

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Putarda

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Finished engine code. Compile it as static library or dynamic?
« on: December 04, 2016, 09:13:55 pm »
I finally finished my game engine and I don't know should I compile it as static or dynamic library? While searching for an answer, I found that dll is better if you just use OpenGL without SFML.  ::)

eXpl0it3r

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Finished engine code. Compile it as static library or dynamic?
« Reply #1 on: December 04, 2016, 09:41:46 pm »
For Windows it doesn't really matter. Pick whatever you find easier to deal with. Note that OpenAL needs to be shipped as DLL due to its license
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