I am working on a large game project, and I chose to use sfml for this. I downloaded sdk, managed to build it using cmake and mingw. Then I tried to configure the project in VS community 2017 as instructed in your tutorials. And no matter witch dynamic or static libraries I use I get the same error. I tried releasing in 32 or 64 modes with the same result. I so do not want to use sdl2. Please help!
Here are error messages:
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class sf::RenderStates const sf::RenderStates::Default" (__imp_?Default@RenderStates@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::CircleShape::CircleShape(float,unsigned __int64)" (__imp_??0CircleShape@sf@@QEAA@M_K@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UEAA@XZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::RenderWindow::RenderWindow(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (__imp_??0RenderWindow@sf@@QEAA@VVideoMode@1@AEBVString@1@IAEBUContextSettings@1@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (__imp_??0Color@sf@@QEAA@EEEE@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::display(void)" (__imp_?display@Window@sf@@QEAAXXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::pollEvent(class sf::Event &)" (__imp_?pollEvent@Window@sf@@QEAA_NAEAVEvent@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::isOpen(void)const " (__imp_?isOpen@Window@sf@@QEBA_NXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::close(void)" (__imp_?close@Window@sf@@QEAAXXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class sf::Color const sf::Color::Green" (__imp_?Green@Color@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::draw(class sf::Drawable const &,class sf::RenderStates const &)" (__imp_?draw@RenderTarget@sf@@QEAAXAEBVDrawable@2@AEBVRenderStates@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::clear(class sf::Color const &)" (__imp_?clear@RenderTarget@sf@@QEAAXAEBVColor@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Shape::setFillColor(class sf::Color const &)" (__imp_?setFillColor@Shape@sf@@QEAAXAEBVColor@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::String(char const *,class std::locale const &)" (__imp_??0String@sf@@QEAA@PEBDAEBVlocale@std@@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QEAA@III@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::CircleShape::~CircleShape(void)" (__imp_??1CircleShape@sf@@UEAA@XZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::~String(void)" (__imp_??1String@sf@@QEAA@XZ)