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Author Topic: Linking issue in VS  (Read 1912 times)

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elman2008

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Linking issue in VS
« on: March 30, 2017, 04:55:43 pm »
I am working on a large game project, and I chose to use sfml for this. I downloaded sdk, managed to build it using cmake and mingw. Then I tried to configure the project in VS community 2017 as instructed in your tutorials. And no matter witch dynamic or static libraries I use I get the same error. I tried releasing in 32 or 64 modes with the same result. I so do not want to use sdl2. Please help!
Here are error messages:

1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class sf::RenderStates const sf::RenderStates::Default" (__imp_?Default@RenderStates@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::CircleShape::CircleShape(float,unsigned __int64)" (__imp_??0CircleShape@sf@@QEAA@M_K@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UEAA@XZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::RenderWindow::RenderWindow(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (__imp_??0RenderWindow@sf@@QEAA@VVideoMode@1@AEBVString@1@IAEBUContextSettings@1@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (__imp_??0Color@sf@@QEAA@EEEE@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::display(void)" (__imp_?display@Window@sf@@QEAAXXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::pollEvent(class sf::Event &)" (__imp_?pollEvent@Window@sf@@QEAA_NAEAVEvent@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::isOpen(void)const " (__imp_?isOpen@Window@sf@@QEBA_NXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::close(void)" (__imp_?close@Window@sf@@QEAAXXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class sf::Color const sf::Color::Green" (__imp_?Green@Color@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::draw(class sf::Drawable const &,class sf::RenderStates const &)" (__imp_?draw@RenderTarget@sf@@QEAAXAEBVDrawable@2@AEBVRenderStates@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::clear(class sf::Color const &)" (__imp_?clear@RenderTarget@sf@@QEAAXAEBVColor@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Shape::setFillColor(class sf::Color const &)" (__imp_?setFillColor@Shape@sf@@QEAAXAEBVColor@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::String(char const *,class std::locale const &)" (__imp_??0String@sf@@QEAA@PEBDAEBVlocale@std@@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QEAA@III@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::CircleShape::~CircleShape(void)" (__imp_??1CircleShape@sf@@UEAA@XZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::~String(void)" (__imp_??1String@sf@@QEAA@XZ)

fallahn

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Re: Linking issue in VS
« Reply #1 on: March 30, 2017, 05:14:29 pm »
The compiler you use for your project must match the one you used to compile sfml. Therefore if you want to use visual studio for your project you need to compile sfml with visual studio first, and not mingw. You can use cmake to create visual studio project files rather than make files at the configuration stage.

 

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