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Author Topic: A small puzzle-platformer I've been working on  (Read 3600 times)

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Merle

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A small puzzle-platformer I've been working on
« on: July 19, 2017, 11:29:53 pm »
I've been working on a small puzzle-platformer for a few weeks, and I think it's the best looking game I've made so far. Here are a few features I've implemented:

- Wall jumping
- The ability to freeze entities
- The ability to possess other people
- An 8-bit auto tiling engine
- Crates!

Here are some of the features in action

http://imgur.com/fbkaui2

And here's a quick shot of the tiling system

http://imgur.com/tsZZpQV

And here's a small album of all the gifs of the game

http://imgur.com/a/JJSgQ

I don't have a name for it yet, but I'm planning to release it soon. I don't want it to become a huge project, just something small. If you thought it looked interesting, I post updates on my twitter.
« Last Edit: July 19, 2017, 11:41:17 pm by Merle »

Gleade

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Re: A small puzzle-platformer I've been working on
« Reply #1 on: July 20, 2017, 01:08:35 am »
I've been working on a small puzzle-platformer for a few weeks, and I think it's the best looking game I've made so far. Here are a few features I've implemented:

- Wall jumping
- The ability to freeze entities
- The ability to possess other people
- An 8-bit auto tiling engine
- Crates!

Here are some of the features in action

http://imgur.com/fbkaui2

And here's a quick shot of the tiling system

http://imgur.com/tsZZpQV

And here's a small album of all the gifs of the game

http://imgur.com/a/JJSgQ

I don't have a name for it yet, but I'm planning to release it soon. I don't want it to become a huge project, just something small. If you thought it looked interesting, I post updates on my twitter.

That's really cool! I like the interactions with the mouse, will they always be that way? or is that just for testing?

Merle

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Re: A small puzzle-platformer I've been working on
« Reply #2 on: July 20, 2017, 02:57:59 am »
Thank you! I think it'll always be like that. It's not perfect, especially for moving objects which is hard to time if you want to click on, but I couldn't think of anything better. I might make the mouse a bit bigger though.

Gleade

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Re: A small puzzle-platformer I've been working on
« Reply #3 on: July 20, 2017, 07:16:24 am »
I think it's quirky. You've clearly put a lot of effort into this and I think this could evolve into a great game. I look forward to seeing more updates as you progress along.  :)