Now it does... And the status is set correctly, too...
But still, I don't hear the sound...
EDIT: I put this piece of code into a working piece of code, which creates a window, and still, it didn't play!
EDIT2: Sry, i am an idiot
It wasn't a soft- but a hardwareproblem :roll:
:? another Problem... in a bigger program, it loads the SoundBuffer all right, but when i call it using my ResourceManager, it can't play the soundbuffer anymore... I haven't found a place where a soundbuffer is copied, only sf::SoundBuffer* pointers are passed to the user... What ist the problem here?
bye, CBenni::O