https://www.sfml-dev.org/documentation/2.4.2/classsf_1_1Font.phpTo achieve "pixel-art" fonts, the texture needs to not be smoothed out -however, by default, it is.
Currently I'm doing:
sf::Texture& texture = const_cast<sf::Texture&>(font.getTexture(size));
texture.setSmooth(false);
But it would be better to have "setSmooth(bool)" on the font or "setSmooth(bool, size)" to only un-smooth a particular size.