Yes I still have some other questions actually :
1)Can I load my own tiles on the editor ?
Or do I gotta use only specific tiles provided by the editor ?
2)and If for exemple I put a tree on my map, how do you manage the fact that the character can pass behind the tree without being blocked (I mean the character pass behind the tree and disapear behind because the tree is draw after the character ), whereas if the character pass in front of the tree, the tree is drawed after the character because the character is in front of the tree, and the collision area must be somewhere in the middle of the character.
3) When you click on a tiles or a groupe of tiles, it would be great if your mouse pointer take the image of the tiles you clicked on, because it's hard to aim with the basic mouse pointer and you dunno what you took, because right now all i see is a white thing.
4) is it possible to take several tiles at the same time ? I mean if i have a house who is made of 6 tiles for exemple, I should be able to take the whole 6 tiles house at the same time and draw it on the map without having to draw my house tiles per tiles
5) If i create a map and save it, is it save on a .txt ? I have to know how its saved to know how to developp my map reader inside my game ...
6) The version i download here
http://www.tilemap.co.uk/mappy.php is the sfml/c++ version right ?
I hope you understand what i mean cause my english is not perfect .... sorry about that.
thanks