Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
General
»
SFML projects
»
SpaceGO
Print
Pages: [
1
]
Author
Topic: SpaceGO (Read 4299 times)
0 Members and 1 Guest are viewing this topic.
Skydex
Newbie
Posts: 2
SpaceGO
«
on:
April 09, 2018, 11:43:08 pm »
Hi everyone !
I'm a young belgian developper and for my studies I had to create a game. I have spent a lot of time these days working on this game. I've created almost all sprites by myself and others are royalty free !
I wanted to create the most complete game i've ever done. I'm usually a Java developper but I discovered SFML not so long ago. I'm waiting for your feedback !
Here is the github link :
https://github.com/Fromont-Sam/SpaceGO
You can see a demo on YouTube here :
Logged
Martin Sand
Newbie
Posts: 24
Re: SpaceGO
«
Reply #1 on:
April 12, 2018, 10:38:32 pm »
Looks very good. That reminds me of Uridium ...
Played this ages ago
Logged
fallahn
Hero Member
Posts: 507
Buns.
Re: SpaceGO
«
Reply #2 on:
April 13, 2018, 02:48:59 pm »
Looks good! I really like the crisp look of the graphics. I also get a vibe from the UI that you might be developing this as a future mobile game?
Logged
Twitter
Super Video Golf
Tiled Map loader
Skydex
Newbie
Posts: 2
Re: SpaceGO
«
Reply #3 on:
April 16, 2018, 12:16:18 am »
Yep, I want to resize all graphics components I used for HD screens and try to make a mobile game
Some animations and a better spawn algorithm would be awesome too
«
Last Edit: April 16, 2018, 09:37:01 am by Skydex
»
Logged
aggsol
Newbie
Posts: 24
C++
Re: SpaceGO
«
Reply #4 on:
April 16, 2018, 02:55:55 pm »
Keep up the good work!
Logged
Print
Pages: [
1
]
SFML community forums
»
General
»
SFML projects
»
SpaceGO