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Author Topic: Isometric Minesweeper  (Read 1650 times)

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CynicRus

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Isometric Minesweeper
« on: November 05, 2018, 04:38:51 pm »
Hello everyone! I'm learning C++ and using SFML both, and for educational purposes i'm developed the implementation of the Minesweeper game with isometric view.



Sources: https://github.com/CynicRus/Isometric-Minesweeper

Binaries: https://github.com/CynicRus/Isometric-Minesweeper/releases/download/0.2/Release.zip

Criticism of code are welcome :)
« Last Edit: January 12, 2019, 02:37:02 pm by CynicRus »

foo

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Re: Isometric Minesweeper
« Reply #1 on: November 06, 2018, 05:15:44 pm »
Cool! Will there be any twists to the minesweeper rules?

CynicRus

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Re: Isometric Minesweeper
« Reply #2 on: November 06, 2018, 06:19:28 pm »
This is classic minesweeper, just a 16 mines on an enlarged field 15x15.

CJ

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Re: Isometric Minesweeper
« Reply #3 on: November 21, 2018, 11:25:52 pm »

Shouldn't this 1 be a 2?

Nexus

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Re: Isometric Minesweeper
« Reply #4 on: January 02, 2019, 09:24:02 pm »
Cool idea to have it isometric! :)

Maybe the flag's bottom could be centered in a tile, to give it a more "2.5D" feel. Or would it make it confusing to see which field is marked?
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CynicRus

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Re: Isometric Minesweeper
« Reply #5 on: January 12, 2019, 02:42:00 pm »
Cool idea to have it isometric! :)

Maybe the flag's bottom could be centered in a tile, to give it a more "2.5D" feel. Or would it make it confusing to see which field is marked?

The tails overlap a bit. Maybe I did something wrong with the isometric tiles:)