Watch most of the play through
here!
Fork or download the source and release builds on
github!
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This demo began because a few SFML community members challenged the capabilities of Swoosh. Could it make segues as complicated as pokemon? Two flashes and then a unique effect happens before the battle shows up.
In less than a weekend, I had a demo working with the screen transitions just like pokemons. Then I realized ActionLists are an amazing building block for turn based games like pokemon.
Two weekends later I had polished the battle engine using primarily ActionLists that are now a part of Swoosh.
That is less than 5 days - I had a near perfect replica of the battle engine for the GBA pokemon games. The polish and speed that Swoosh brings is incredible. This demo is testament to that.