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Author Topic: Pathfinding Simulator using SFML  (Read 394 times)

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warriorUSP

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Pathfinding Simulator using SFML
« on: January 15, 2019, 06:39:51 pm »
A pathfinding simulator using SFML for comparing optimality and speed of Dijkstra and A* algorithms. 

Github repository:- https://github.com/UditSinghParihar/Pathfinding_Simulator 
YouTube video:-   

Functionality:-   
1. Allows to select the pathfinding algorithm between A* and Dijkstra.   
2. Allows to place obstacle at any location. 

 

anything