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Author Topic: Can you loadFromImage to RenderTexture?  (Read 1205 times)

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LordNani

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Can you loadFromImage to RenderTexture?
« on: May 28, 2019, 11:54:51 am »
image.create(windowWidth, windowHeight, sf::Color::White);
sf::RenderTexture canvas;
sf::IntRect area = sf::IntRect(0, 0, image.getSize.x, image.getSize.y);
canvas.getTexture().loadFromImage(image,area);

I need it so I can open and edit images.

Laurent

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Re: Can you loadFromImage to RenderTexture?
« Reply #1 on: May 28, 2019, 12:50:11 pm »
The texture of the RT cannot be accessed like this, it's read-only. Instead, load the image into a texture and draw it to your RT with a sprite.
Laurent Gomila - SFML developer