Thanks a lot, everyone.
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Working on animated tiles recently, also did a lot about level editor and I'll publish a new dev log soon.
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As you can see, both synced (waves) and unsynced (flowers) animations are supported.
TileAnimation system tracks all tiles which need to be animated, and when it's time to change a frame, it updates needed vertices in vertex array.
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Level editor looks like this now:
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* Added a toolbar. Previously tile editor had "three modes" - tile creation, entity selection, entity creation. Now I can easily add new tools!
* Empty tiles can't be selected for tile brush, also non-first animation frames for animated tiles can't be selected too
* Added tile layers.
* "Tile stamp tool" lets me combine tiles into "tile entities", e.g. house is a big stamp which can be applied to create new houses easily:
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* Finally started to work on the second level - it was not easy to make sure that new level loads correctly and everything works well (there's a very elaborate scheme to find out which prefabs/entities are needed for the next level):
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