Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Curious why VertexBuffer implementation for Drawables was reverted?  (Read 3394 times)

0 Members and 2 Guests are viewing this topic.

trs79

  • Newbie
  • *
  • Posts: 1
    • View Profile
I was wondering why this commit: https://github.com/SFML/SFML/commit/4dfad062e43d7c6ef5161d52dd79ce8934ee4e68#diff-eed237ea11c4606e0756807ab9ebb412 was reverted? My understanding was vertex buffers were the way forward? Thanks.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11030
    • View Profile
    • development blog
    • Email
You can find the discussion in this thread: https://en.sfml-dev.org/forums/index.php?topic=25228.0
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Nexus

  • Moderator
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
See also:
I didn't find any discussion regarding the revert itself (beyond the one eXpl0it3r mentioned).
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

 

anything