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Author Topic: New SFML Team Member: Thrasher  (Read 2941 times)

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eXpl0it3r

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New SFML Team Member: Thrasher
« on: September 28, 2022, 12:47:27 am »
We're excited to announce that Chris Thrasher (also known as Thrasher) has joined the SFML Team! :)

Thrasher has entered the SFML playground only recently, but his work already had a huge impact on SFML and its development, especially with modernization of the code base, be it C++17, testing or CMake config wise.
I mean look at his commit count!

We're also really lucky to finally have a "native" macOS user back in the team, who can help with some not so often tested code paths. :D

Looking forward to all the additional changes and modernizations, lots of them already queued up, so I've heard. ;)

Welcome to the SFML Team! :)
Official FAQ: https://www.sfml-dev.org/faq.php
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Thrasher

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Re: New SFML Team Member: Thrasher
« Reply #1 on: September 28, 2022, 12:55:25 am »
Honored to join! I've got a lot of stuff queued up for SFML 3 and really excited to see what we can make of it!

injust

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Re: New SFML Team Member: Thrasher
« Reply #2 on: September 30, 2022, 07:44:35 pm »
Congrats!  :)

Repne

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Re: New SFML Team Member: Thrasher
« Reply #3 on: October 15, 2022, 09:19:37 am »
Good news!
Does this mean that we should expect a lot of new things for Windows 10 as well? (Translated)

eXpl0it3r

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Re: New SFML Team Member: Thrasher
« Reply #4 on: October 15, 2022, 10:07:00 am »
Changes are usually done cross-platform, but it helps to have someone who uses the given OS as a daily driver, as they have more intuitive insights on said platform and are quicker to test a change.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/