Good to know, you should start working on the credits screen, put my name in if u use anything
And fi the pathfinding... i think i can help you with that, and the whole AI thing for that matter, specifically ill send you a few files that i may or may not have the rights for(I may or may not have typed that)
And can you explain how box2d works, or how you use it? Does it make and index(or vector or list) of physics objects and every step it checks for collisions? How do you register the physics objects? Do they inherit from box2d::physics objects? Thanks for the help
Lastly
What kind of specs does your slowest testing machine have? Cuz its very important to remember that some people still run very old&slow cmputers
I made my best and last game maker game on a 2004 machine, and Im sure that its the most efficient game maker game ever.....
I also made it so it looked pretty on newer machines by:
1.using animations instead of particles for explosions(via a setting)
2. using a special sprite(image with all the variables needed for moving images) to tile(image without vars for moving, a static image), thus saving resources
Im not sure how to make this work with sfml, maybe you could somehow strip sfml::sprite so only x and y are inherited
call it sfml::miniSprite
This may be going too far, unless you are gonna have thousands of ponds of blood onscreen that stay there reminding you of where and how you fought
And if the FPS goes too low just delete half the blood
to see first hand, go here:
http://www.yoyogames.com/games/70936-zombie-wars-2click on
download game, not Play Now(you need a plugin for this)
This game also runs fine in ubuntu 64