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Use OpenGL or SFML for raycasting
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Topic: Use OpenGL or SFML for raycasting (Read 3163 times)
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beauharlan
Newbie
Posts: 1
Use OpenGL or SFML for raycasting
«
on:
August 08, 2024, 06:03:56 am »
Hello, I'm creating a game for a C/C++ class project. Which one should I use to create doom copy? Thank.
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: Use OpenGL or SFML for raycasting
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Reply #1 on:
August 08, 2024, 07:51:13 am »
Instead of raycasting, you'd probably ideally implement a Doom clone with actual 3D environments, as such, you'll need to use OpenGL directly.
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