Hi people, I'm rather new to c++ and sfml.
I've recently started with SFML 2 (or rather switched from 1.6 to 2.0) because the sf::RenderImage feature seemed like something that perfectly fits my needs. However, it seems that everytime something is drawn on the renderimage, the memory usage goes up (aka always). Even the example from the tutorial does this. Am I doing something wrong here, or is this some kind of memory leak?
Other than that, everything seems to be good and it's easy to use