Edit: Well I can debug in release mode so I guess this is solved !!
debugging symbols shouldnt be produced in release mode, maybe it can break your program but it shouldnt be able to see some really detailed info..
Ok, so how do I fix it so I can run it in Debug Mode ?
And another thing, can I load images with alpha channels ?
Photoshop doesn't support alpha channels in TGA so I tried to create an alpha with "TGA Tool", but I can't load that image in the program.
What's the use of sprites (in games) if you can't have an alpha channel ?
Is there a way to like - assign a special color to be the Alpha Channel Color (Like DirectX?),
so that I can output the image with like an Pink background and then let SFML make it transparent ?
Thanks